literature

Job Application: Scout

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Intro: As crossing the mountain wild wasn't annoying enough. Now you venture into the forest wild on the right side of the bear's river.. It's dark and the night is young and who knows what lurks in the shadows? You prepare to cross the swamp as direction told you.. You decide to do so quickly with the awareness that you've always had. Avoiding anything that seems hostile in the dark. You need to get used to it but you are not one of these filthy thieves. Oh no, atleast you have dignity and don't steal. You are fast and you know what to do to get yourself out of situations. You can hear a wolf howling in the distance and you can't help to shiver slightly. Where did this stupid squirrel in that strange armor send you? This place just seem like a trap.. But then in the distance after passing a flower field you can spot a treehouse.

A grin appear on your face and you approach it slowly until a voice calls out: ''HALT!'' and you freeze. It doesn't seem like a big animal but who knows. But as your conclusions became true and another squirrel jumps down infront of you narrowing his eyes slightly. You and him exchange a rather hostile stare for some time until he finally speaks again: ''I see that you made it~ Welcome!''

...
(If you wish this can be turned into a RP)

Spots open for the time being: 4

Job's detail:
Finally! a job that weaker and smaller bids can take and be proud of! If you want to be the one that will help others to navigate; if you want to be the one others will follow then it's the right job for you. The scouts doesn't have to know how to fight if they are able to fly and escape danger quickly. This isn't for the lazy ones and if running is your thing, then you'll make an excellent scout. Some may learn fighting techniques and earn the forced hit skills. They can also be used to give a quick protection to those in need inside the map, for when they aren't in a mission they are still fast and able to lead one to safety. Scouts may also be used as spies by almost anyone... for good or bad reasons depending on the oc and your boss.



Job's Requirements:

-Speed that can be achieved with wings or long legs or a speed skill to at least lvl 1. 
- Agility at, at least lvl 1.

- You need to be able to remain calm in the worst situations.
- You need to have a good eyesight
- You need to have a good teamwork
- You need to be able to take care of yourself in the wild and alone for a longer period of time.

Question's asked to the players OC:

''Who are you?''
''What are your skills?''
''Are you able to survive by yourself?''
''Do you have any survival experience?''
''Where are you from?''
''Why should I choose you?''

Special items you will receive from being a scout:
A bag that you can hold around 4 items in but remember that it might slow you down so you will need to throw away items at times if they put too much extra weight on you.

Scout's regalia equipment that consists of 6 items received from a long chain of quests, nothing is free you know? These items will be rewarded to you when you finish these special chains.

Scout's tokens used to purchase special scout items. These won't be received until you are experienced enough. You will require to complete quests to receive these.

The special skills that you will develope in time:

These will be rewarded from quests that you decide to do.

Camouflage
Lvl1: You can use normal leaves with a minor chance to conceal yourself
Lvl2: You get a better knowledge of camouflage.
Lvl3: You learn how to combine items to make your camouflage better.
Lvl4: You get a better knowledge of camouflage.
Lvl5: You learn how to use mud and other sticky things.
Lvl6: You can now move when camouflaged.

Feign Death
Lvl1: You can fake your death but with a high chance of it failing
Lvl2: You can fake your death with a slightly better chance of success.
Lvl3: You can fake your death in a more realistic way.
Lvl4: You can hold your breath for a longer period of time.
Lvl5: You can fake your death with face down in water for a very short time.
Lvl6: You can fake your death in water making it look like actual drowning.
Lvl7: You can fake your death in water making it look like actual drowning and then hold your breath for a long time.

Disengage (THIS SKILL IS DICE BASED)
Lvl1: Gives you a small chance to flee from combat, but you require HIGH dice numbers to be allowed to do so. (Needs 10 dice roll)
Lvl2: Needs 9 diceroll)
Lvl3: Needs 8 diceroll)
Lvl4: Needs 7 diceroll)
Lvl5: Needs 6 diceroll)
Lvl6: Needs 5 diceroll)
Lvl7: Needs 4 diceroll)
Lvl8: Needs 3 diceroll)
Lvl9: Needs 2 diceroll)
Lvl10: Needs 1 diceroll)

Tracking
Lvl1: Teaches you basic footprint tracking.
Lvl2: Teaches you advanced footprint tracking.
Lvl3: Teaches you basic scent tracking.
Lvl4: Teaches you advanced scent tracking.
Lvl5: Teaches you how to identify fur and other things.

Trap awareness
Lvl1: You can identify traps and are less likely to walk into one.
Lvl2: You can now fully avoid traps.


When you reach level 10 as a scout you get a quest where you can choose 4 different roads. The choice is final and can not be changed!

Spymaster scout (You're a master of infiltrating enemies and other guilds. (Very hard vs soothsayers)
Lvl1: You learn how to gather intel and important info about enemies/other guilds.
Lvl2: You can infiltrate and appear to be one of the enemies with a high chance of being found out.
Lvl3: The chance of being found out decreases.
Lvl4: The chance of being found out becomes minor.
Lvl5: You can disappear from the ones you've infiltrated leaving a small track. (Requires you to have a max level in Camouflage.)
Lvl6: You can disappear from the ones you've infiltrated leaving no signs at all. (Requires you to have a max level in Camouflage.)

Swiftrunner scout (You're a master of running and making your way out of situations)
Lvl1: You can run for long distances without being tired.
Lvl2: You can run faster for long distances without being tired.
Lvl3: You can burst short distances fleeing from foes aswell as making a game out of it by changing direction by jumping onto trees and other objects without being tired(Requires a max level in Disengage)
Lvl4: You can burst for longer distances fleeing from foes aswell as sliding under things, you become great at parkour without being tired(Requires a max level in Disengage)
Lvl5: You can swim fast in a your attempt to flee from foes. You can also use decoys by throwing rocks and other objects making it seem as if you're there.(Requires a max level in Disengage)
Lvl6: You can swim underwater fast in your attempt to flee from foes. Getting better at the art of decoy.(Requires a max level in Disengage)

Spotter (You're a master scout and can spot almost anything that is on the move(Weak vs thieves)
Lvl1: Increases the chance that you can see things from a long distance.
Lvl2: You can hear and see alot of things and reduces the chance that you're being snuck up on.
Lvl3: You can hear and see alot of things and you're almost impossible to sneak up on.
Lvl4: You see and hear almost everything and can judge where the ones you're watching are going to move.
Lvl5: You see and hear almost everything and can predict almost anyones moves.
Lvl6: You're a master at spotting and can predict every move.

Combat scout (Scout's aren't natural born for combat. But the combat scout has learned how to fight but they have no chance against a warrior)
Lvl1: You can hold your ground if it comes to that you have to fight.
Lvl2: You learn basic combat moves.
Lvl3: You learn how to fight with a tad more experience.
Lvl4: You're now experienced in the art of fighting.
Lvl5: You learn more advanced combat moves.
Lvl6: You are most likely to claim victory in a battle.
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